Collusion under Imperfect Price Information

14.126 Game Theory Muha met Yildiz

Model

Infinitely repeated game with n firms

Each firm ma xi mize s disco unted sum of its profit ( )

Stage Game: each si multaneousl y produce q i ;

Price p = P ( , Q ), where

is i.i.d s hock

Q = q 1 +… + q n total supply

Fir m s observe p but not Q .

Perfect Monitoring: = E [ ]

Imperfect Monitoring: each p is possi ble for each Q .

Assum p ti on: Unique static NE: ( q N , q N ,…, q N )

u i ( q ) = qE [ P ( , nq )] q N E [ P ( , nq N )]

u i ( q i ,q -i ) = q i E [ P ( , q i + ( n- 1) q -i )] q N E [ P ( , nq N )]

SPE in Trigger strategies

There are two modes: Collusion & War

Collusion:

Each produce q *;

Switch to War if p < p *

War: Each produce q N for T * periods, follo w ed by Co llu s io n

( Q ) = Pr( p p *| Q )

Optimal Trigger strategy under perfect monitoring

p * = P ( , nq *)

Payoff:

v * = u i ( q *)

Incentive constraint: for each q i ,

v * (1- ) u i ( q i ,q* ) + T *+1 v *

Optimal SPE in trig ger strategies:

T * =

q* = arg m ax u i ( q *) s.t. u i ( q *) (1- ) u i ( q i ,q* ) q i

Main Lesson: Punish as hard as possible!

SPE conditions

SPE payoffs :

v = (1 - ) u ( q *) +  ( nq *) v + (1 - ( nq *) ) T * v

v

1

1  ( q *) T * 1 ( 1 ( q *))

u ( q *)

SPE condition (I C): for all q i ,

v (1 - ) u ( q i , q *) +  ( q i +( n -1) q *) v + (1- ( q i +( n -1) q *)) T * v

( 1 T * )[ ( nq *) ( q ( n 1 ) q *)]

1  ( nq *) T * 1 ( 1 ( nq *))

Optimal SPE: maximiz e v subject to (IC).

( nq * ) < 1. [P rice wa rs ob served with p r obability 1]

T* may b e < [You may not want to punis h as ha rd a s po ss ib le .]

u i ( q i , q *) u i ( q *) i u ( q *)

M IT OpenCourseWare http://ocw.mit.edu

1 4.123 Microeconomic Theory III

Spring 2010

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